
Teacher for a day!
The students of a scientific high school will have to improvise teachers to younger students who still have to choose which high school. The aim is to explain why it is important to choose STEAM subjects. TYPE OF THE ACTIVITY: Simulation Game DURATION: 45 minutes TEACHING AID: Computers, tablets or smartphones. Internet connection. TEACHING PRACTICE
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The best 10 scientists!
The aim of the game is to make a classification of the 10 best scientists and inventors in history. It will be interesting to see how the students decide to make this classification and how they will comment on the result obtained TYPE OF THE ACTIVITY: Game DURATION: 45 minutes TEACHING AID: Computers, tablets or
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Who is?
The game consists in the recognition of photos of both female and male figures that have had relevance in the study and in the discoveries of STEAM subjects TYPE OF THE ACTIVITY: Game DURATION: 45 minutes TEACHING AID: Computers, tablets or smartphones. Internet connection. TEACHING PRACTICE (STEP BY STEP): The game consists in seeing the
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Korea and Thailand: policies and programs
Policies and programmes to promote gender equality in STEAM especially in the Republic of Korea and Thailand. There is a brief description of the successful programs developed in the two Asian countries and indications for working in small groups TYPE OF THE ACTIVITY: Article DURATION: 45 minutes TEACHING AID: Computers, tablets or smartphones, Internet connection.
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Women Engineers Pakistan
Presentation of the association that in Pakistan promotes the gap between males and females in STEAM. They answer to three questions: What do we want? What is it that we do? Why is this important? TYPE OF THE ACTIVITY: Website article DURATION: 45 minutes TEACHING AID: Computers, tablets or smartphones. Internet connection, the presentation TEACHING
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Girls go science Poland
The campaign’s main aim is to introduce technical and engineering studies to female high school students and to promote this educational path as interesting, attractive and very beneficial in the long run. TYPE OF THE ACTIVITY: Website page DURATION: 45 minutes TEACHING AID: Computers, tablets or smartphones. Internet connection. TEACHING PRACTICE (STEP BY STEP): Use
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Minecraft Education Edition
The three modules of Minecraft Education: Teacher Academy focus on using Minecraft Education as a teaching and learning tool to support strong pedagogical practices in the learning environment. The modules are presented in three levels intended for beginner, intermediate and advanced users. TYPE OF THE ACTIVITY: Game DURATION: Three hours for the whole program. Each
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Guess who I am
This game consists of finding out who the scientists behind the clues are. The teacher should organise the class into small groups of students, who discover who is hiding behind the clues and then share their discovery by making a poster or giving an oral presentation. A second part of the game is to collect
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Mathematics education from a feminist perspective. Some ideas to apply in the classroom.
This article shows how to give visibility and value to the knowledge and stories of scientific women. It provides some ideas for introducing these women’s work to the high school mathematics classroom. The information presented gives a framework for studies on science, technology and feminism. It also explains the educational framework and concludes by offering
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Girls who code: Code at home activities
The Code at Home page shows different activities that encourage girls to learn coding skills with various games of their choice. This resource allows anyone who is interested in learning how to code to access the proper tools for free. The same webpage also promotes sisterhood between young and veteran female coders and even has
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