
Inspiring the Next Generation of Female Engineers
GoldieBlox is a book series+construction set that engages kids to build through the story of Goldie, the girl inventor who solves problems by building simple machines. Debbie writes and illustrates Goldie’s stories, taking inspiration from her grandmother, one of the first female cartoonists and creator of “Mr. Magoo.” Her company launched in 2012, raised over
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Million Girls Moonshot Toolkit
Provided site presents few games that helps explore the world of engineering while experiencing it. This game helps pupils to understand what kind of engineer are they by answering game questions. TYPE OF THE ACTIVITY: Online Toolkit DURATION: Depends individualy TEACHING AID: Computers /Phones, internet access, other depends on chosen framework, activity or article TEACHING
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Learning through doing: Classroom decor ideas
A fun, artistic, and creative activity to learn, raise awareness, and change the surroundings of the class. By sharing and researching ideas students will have a possibility to learn and due to Peer-Assited Learning share their findings and make something by their own hands together raising awareness about gender equality in STEAM. TYPE OF THE
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Woman in Engineering
This article covers a woman’s personal experience regarding her interest in engineering and explains why she chose an engineering degree. This article illustrates the steps to introduce a girl to engineering and proves that there is an engineer in every girl. Furthermore, the author presents ways to reinforce how important engineering is to youth and
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Three-point shot
The aim of this activity is not to give some knowledge, but rather to get the feeling of inequality, that usually women can experience in the field of STEAM. It creates a possibility for the growth of empathy, and emotional intelligence, and a safe space for reflection and discussion, which is the key part of
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Easier to say than to do
The aim of this game is to check the prejudice students or teachers may hold about working in STEAM; the way students/or teachers see/feel or even experience problems in STEAM fields due to their gender and most important have a discussion about these issues. TYPE OF THE ACTIVITY Game and Discussion; DURATION: For a group
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